using UnityEngine.Rendering; namespace UnityEngine.Experimental.Rendering.HDPipeline { [ExecuteInEditMode] public class PlanarReflectionProbe : MonoBehaviour { public enum CapturePositionMode { Static, MirrorCamera } [SerializeField] ProxyVolumeComponent m_ProxyVolumeReference; [SerializeField] InfluenceVolume m_InfluenceVolume; [SerializeField] Vector3 m_CaptureLocalPosition; [SerializeField] [Range(0, 1)] float m_Dimmer = 1; [SerializeField] ReflectionProbeMode m_Mode = ReflectionProbeMode.Baked; [SerializeField] ReflectionProbeRefreshMode m_RefreshMode = ReflectionProbeRefreshMode.OnAwake; [SerializeField] Texture m_CustomTexture; [SerializeField] Texture m_BakedTexture; [SerializeField] RenderTexture m_RealtimeTexture; [SerializeField] FrameSettings m_FrameSettings; [SerializeField] float m_CaptureNearPlane = 1; [SerializeField] float m_CaptureFarPlane = 1000; [SerializeField] CapturePositionMode m_CapturePositionMode = CapturePositionMode.Static; [SerializeField] Vector3 m_CaptureMirrorPlaneLocalPosition; [SerializeField] Vector3 m_CaptureMirrorPlaneLocalNormal = Vector3.forward; public ProxyVolumeComponent proxyVolumeReference { get { return m_ProxyVolumeReference; } } public InfluenceVolume influenceVolume { get { return m_InfluenceVolume; } } public BoundingSphere boundingSphere { get { return m_InfluenceVolume.GetBoundingSphereAt(transform); } } public Texture texture { get { switch (m_Mode) { default: case ReflectionProbeMode.Baked: return bakedTexture; case ReflectionProbeMode.Custom: return customTexture; case ReflectionProbeMode.Realtime: return realtimeTexture; } } } public Bounds bounds { get { return m_InfluenceVolume.GetBoundsAt(transform); } } public Vector3 captureLocalPosition { get { return m_CaptureLocalPosition; } set { m_CaptureLocalPosition = value; } } public float dimmer { get { return m_Dimmer; } } public ReflectionProbeMode mode { get { return m_Mode; } } public Matrix4x4 influenceToWorld { get { var tr = transform; var influencePosition = influenceVolume.GetWorldPosition(tr); return Matrix4x4.TRS( influencePosition, tr.rotation, Vector3.one ); } } public Texture customTexture { get { return m_CustomTexture; } set { m_CustomTexture = value; } } public Texture bakedTexture { get { return m_BakedTexture; } set { m_BakedTexture = value; }} public RenderTexture realtimeTexture { get { return m_RealtimeTexture; } internal set { m_RealtimeTexture = value; } } public ReflectionProbeRefreshMode refreshMode { get { return m_RefreshMode; } } public FrameSettings frameSettings { get { return m_FrameSettings; } } public float captureNearPlane { get { return m_CaptureNearPlane; } } public float captureFarPlane { get { return m_CaptureFarPlane; } } public CapturePositionMode capturePositionMode { get { return m_CapturePositionMode; } } public Vector3 captureMirrorPlaneLocalPosition { get { return m_CaptureMirrorPlaneLocalPosition; } set { m_CaptureMirrorPlaneLocalPosition = value; } } public Vector3 captureMirrorPlanePosition { get { return transform.TransformPoint(m_CaptureMirrorPlaneLocalPosition); } } public Vector3 captureMirrorPlaneLocalNormal { get { return m_CaptureMirrorPlaneLocalNormal; } set { m_CaptureMirrorPlaneLocalNormal = value; } } public Vector3 captureMirrorPlaneNormal { get { return transform.TransformDirection(m_CaptureMirrorPlaneLocalNormal); } } #region Proxy Properties public Matrix4x4 proxyToWorld { get { return m_ProxyVolumeReference != null ? m_ProxyVolumeReference.transform.localToWorldMatrix : influenceToWorld; } } public ShapeType proxyShape { get { return m_ProxyVolumeReference != null ? m_ProxyVolumeReference.proxyVolume.shapeType : influenceVolume.shapeType; } } public Vector3 proxyExtents { get { return m_ProxyVolumeReference != null ? m_ProxyVolumeReference.proxyVolume.boxSize : influenceVolume.boxBaseSize; } } public bool infiniteProjection { get { return m_ProxyVolumeReference != null && m_ProxyVolumeReference.proxyVolume.infiniteProjection; } } #endregion public void RequestRealtimeRender() { if (enabled) ReflectionSystem.RequestRealtimeRender(this); } void OnEnable() { ReflectionSystem.RegisterProbe(this); } void OnDisable() { ReflectionSystem.UnregisterProbe(this); } void OnValidate() { if (enabled) { ReflectionSystem.UnregisterProbe(this); ReflectionSystem.RegisterProbe(this); } } } }