namespace UnityEditor.Experimental.Rendering { using _ = CoreEditorUtils; using CED = CoreEditorDrawer; class GlobalLightLoopSettingsUI : BaseUI { static GlobalLightLoopSettingsUI() { Inspector = CED.Group( SectionCookies, CED.space, SectionReflection, CED.space, SectionSky ); } public static readonly CED.IDrawer Inspector; public static readonly CED.IDrawer SectionCookies = CED.Action(Drawer_SectionCookies); public static readonly CED.IDrawer SectionReflection = CED.Action(Drawer_SectionReflection); public static readonly CED.IDrawer SectionSky = CED.Action(Drawer_SectionSky); public GlobalLightLoopSettingsUI() : base(0) { } static void Drawer_SectionCookies(GlobalLightLoopSettingsUI s, SerializedGlobalLightLoopSettings d, Editor o) { EditorGUILayout.LabelField(_.GetContent("Cookies"), EditorStyles.boldLabel); ++EditorGUI.indentLevel; EditorGUILayout.PropertyField(d.cookieTexArraySize, _.GetContent("Texture Array Size")); EditorGUILayout.PropertyField(d.cubeCookieTexArraySize, _.GetContent("Cubemap Array Size")); EditorGUILayout.PropertyField(d.pointCookieSize, _.GetContent("Point Cookie Size")); EditorGUILayout.PropertyField(d.spotCookieSize, _.GetContent("Spot Cookie Size")); --EditorGUI.indentLevel; } static void Drawer_SectionReflection(GlobalLightLoopSettingsUI s, SerializedGlobalLightLoopSettings d, Editor o) { EditorGUILayout.LabelField(_.GetContent("Reflection"), EditorStyles.boldLabel); ++EditorGUI.indentLevel; EditorGUILayout.PropertyField(d.reflectionCacheCompressed, _.GetContent("Compress Reflection Probe Cache")); EditorGUILayout.PropertyField(d.reflectionCubemapSize, _.GetContent("Reflection Cubemap Size")); EditorGUILayout.PropertyField(d.reflectionProbeCacheSize, _.GetContent("Probe Cache Size")); EditorGUILayout.PropertyField(d.planarReflectionCacheCompressed, _.GetContent("Compress Planar Reflection Probe Cache")); EditorGUILayout.PropertyField(d.planarReflectionCubemapSize, _.GetContent("Planar Reflection Texture Size")); EditorGUILayout.PropertyField(d.planarReflectionProbeCacheSize, _.GetContent("Planar Probe Cache Size")); --EditorGUI.indentLevel; } static void Drawer_SectionSky(GlobalLightLoopSettingsUI s, SerializedGlobalLightLoopSettings d, Editor o) { EditorGUILayout.LabelField(_.GetContent("Sky"), EditorStyles.boldLabel); ++EditorGUI.indentLevel; EditorGUILayout.PropertyField(d.skyReflectionSize, _.GetContent("Sky Reflection Size")); EditorGUILayout.PropertyField(d.skyLightingOverrideLayerMask, _.GetContent("Sky Lighting Override Mask|This layer mask will define in which layers the sky system will look for sky settings volumes for lighting override")); --EditorGUI.indentLevel; } } }