using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Procedural/Repeating Dot")] public class RepeatingDotNode : CodeFunctionNode { public RepeatingDotNode() { name = "RepeatingDot"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Repreatingdot", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Repreatingdot( [Slot(0, Binding.None)] Vector2 uv, [Slot(1, Binding.None)] Vector1 count, [Slot(2, Binding.None)] out Vector1 result) { return @" { uv *= 2.0 - 1.0; uv = fmod(uv * count, 1.0) * 2.0 - 1.0; result = length(uv); }"; } } }