using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Math/Vector/Distance")] public class DistanceNode : CodeFunctionNode { public DistanceNode() { name = "Distance"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Distance", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Distance( [Slot(0, Binding.None)] DynamicDimensionVector first, [Slot(1, Binding.None)] DynamicDimensionVector second, [Slot(2, Binding.None)] out DynamicDimensionVector result) { return @" { result = distance(first, second); } "; } } }