using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Math/Vector/DDY")] public class DDYNode : CodeFunctionNode { public DDYNode() { name = "DDY"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_DDY", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_DDY( [Slot(0, Binding.None)] Vector1 argument, [Slot(1, Binding.None)] out Vector1 result) { return @" { result = ddy(argument); } "; } } }