using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Math/Vector/DDXY")] public class DDXYNode : CodeFunctionNode { public DDXYNode() { name = "DDXY"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_DDXY", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_DDXY( [Slot(0, Binding.None)] Vector1 argument, [Slot(1, Binding.None)] out Vector1 result) { return @" { result = abs(ddx(argument) + ddy(argument)); } "; } } }