using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Math/Trigonometry/ArcTan2")] public class ATan2Node : CodeFunctionNode { public ATan2Node() { name = "ArcTan2"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_ATan2", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_ATan2( [Slot(0, Binding.None)] DynamicDimensionVector first, [Slot(1, Binding.None)] DynamicDimensionVector second, [Slot(2, Binding.None)] out DynamicDimensionVector result) { return @" { result = atan2(first, second); } "; } } }