using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Math/Round/Truncate")] public class TruncateNode : CodeFunctionNode { public TruncateNode() { name = "Truncate"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Truncate", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Truncate( [Slot(0, Binding.None)] DynamicDimensionVector argument, [Slot(1, Binding.None)] out DynamicDimensionVector result) { return @" { result = truncate(argument); } "; } } }