using System.Linq.Expressions; using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Math/Round/Step")] public class StepNode : CodeFunctionNode { public StepNode() { name = "Step"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Step", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Step( [Slot(0, Binding.None)] DynamicDimensionVector first, [Slot(1, Binding.None)] DynamicDimensionVector second, [Slot(2, Binding.None)] out DynamicDimensionVector result) { return @" { result = step(first, second); } "; } } }