using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Math/Round/Sign")] public class SignNode : CodeFunctionNode { public SignNode() { name = "Sign"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Sign", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Sign( [Slot(0, Binding.None)] DynamicDimensionVector argument, [Slot(1, Binding.None)] out DynamicDimensionVector result) { return @" { result = sign(argument); } "; } } }