using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Math/Round/Ceil")] public class CeilNode : CodeFunctionNode { public CeilNode() { name = "Ceil"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Ceil", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Ceil( [Slot(0, Binding.None)] DynamicDimensionVector argument, [Slot(1, Binding.None)] out DynamicDimensionVector result) { return @" { result = ceil(argument); } "; } } }