using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Math/Range/Saturate")] class SaturateNode : CodeFunctionNode { public SaturateNode() { name = "Saturate"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Saturate", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Saturate( [Slot(0, Binding.None)] DynamicDimensionVector argument, [Slot(1, Binding.None)] out DynamicDimensionVector result) { return @" { result = saturate(argument); } "; } } }