using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Math/Range/Maximum")] public class MaximumNode : CodeFunctionNode { public MaximumNode() { name = "Maximum"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Max", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Max( [Slot(0, Binding.None)] DynamicDimensionVector first, [Slot(1, Binding.None)] DynamicDimensionVector second, [Slot(2, Binding.None)] out DynamicDimensionVector result) { return @" { result = max(first, second); } "; } } }