using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Math/Basic/Multiply")] public class MultiplyNode : CodeFunctionNode { public MultiplyNode() { name = "Multiply"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Multiply", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Multiply( [Slot(0, Binding.None)] DynamicDimensionVector first, [Slot(1, Binding.None)] DynamicDimensionVector second, [Slot(2, Binding.None)] out DynamicDimensionVector result) { return @" { result = first * second; } "; } } }