using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Math/Basic/Exponential")] public class ExponentialNode : CodeFunctionNode { public ExponentialNode() { name = "Exponential"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Exp", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Exp( [Slot(0, Binding.None)] DynamicDimensionVector argument, [Slot(1, Binding.None)] out DynamicDimensionVector result) { return @" { result = exp(argument); } "; } } }