using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Math/Basic/Add")] public class AddNode : CodeFunctionNode { public AddNode() { name = "Add"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Add", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Add( [Slot(0, Binding.None)] DynamicDimensionVector first, [Slot(1, Binding.None)] DynamicDimensionVector second, [Slot(2, Binding.None)] out DynamicDimensionVector result) { return @" { result = first + second; } "; } } }