using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Math/Advanced/Negate")] public class NegateNode : CodeFunctionNode { public NegateNode() { name = "Negate"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Negate", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Negate( [Slot(0, Binding.None)] DynamicDimensionVector argument, [Slot(1, Binding.None)] out DynamicDimensionVector result) { return @" { result = -1 * argument; } "; } } }