// // This file was automatically generated. Please don't edit by hand. // #ifndef DIFFUSIONPROFILESETTINGS_CS_HLSL #define DIFFUSIONPROFILESETTINGS_CS_HLSL // // UnityEngine.Experimental.Rendering.HDPipeline.DiffusionProfileConstants: static fields // #define DIFFUSION_PROFILE_COUNT (16) #define DIFFUSION_PROFILE_NEUTRAL_ID (0) #define SSS_N_SAMPLES_NEAR_FIELD (55) #define SSS_N_SAMPLES_FAR_FIELD (21) #define SSS_LOD_THRESHOLD (4) #define SSS_BASIC_N_SAMPLES (11) #define SSS_BASIC_DISTANCE_SCALE (3) #endif