using UnityEngine.Experimental.Rendering.HDPipeline; namespace UnityEditor.Experimental.Rendering.HDPipeline { public class SerializedReflectionProxyVolumeComponent { public SerializedObject serializedObject; public SerializedProxyVolume proxyVolume; public SerializedReflectionProxyVolumeComponent(SerializedObject serializedObject) { this.serializedObject = serializedObject; proxyVolume = new SerializedProxyVolume(serializedObject.Find((ReflectionProxyVolumeComponent c) => c.proxyVolume)); } public void Update() { serializedObject.Update(); } public void Apply() { serializedObject.ApplyModifiedProperties(); } } }