using System.IO; using UnityEngine; using UnityEngine.Experimental.Rendering.HDPipeline; namespace UnityEditor.Experimental.Rendering.HDPipeline { public class DecalMenuItems { [MenuItem("GameObject/Render Pipeline/High Definition/DecalProjector", false, 0)] static void CreateDecal(MenuCommand menuCommand) { // Create a custom game object GameObject go = new GameObject("DecalProjector"); go.AddComponent(); // Ensure it gets re-parented if this was a context click (otherwise does nothing) GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject); // Register the creation in the undo system Undo.RegisterCreatedObjectUndo(go, "Create " + go.name); Selection.activeObject = go; } } }