using UnityEngine.Experimental.Rendering.HDPipeline; namespace UnityEditor.Experimental.Rendering { class SerializedGlobalDecalSettings { public SerializedProperty root; public SerializedProperty drawDistance; public SerializedProperty atlasSize; public SerializedGlobalDecalSettings(SerializedProperty root) { this.root = root; drawDistance = root.Find((GlobalDecalSettings s) => s.drawDistance); atlasSize = root.Find((GlobalDecalSettings s) => s.atlasSize); } } }