using UnityEngine.Experimental.Rendering.HDPipeline; namespace UnityEngine.Experimental.Rendering { [RequireComponent(typeof(ReflectionProbe), typeof(MeshFilter), typeof(MeshRenderer))] public class HDAdditionalReflectionData : MonoBehaviour { #pragma warning disable 414 // CS0414 The private field '...' is assigned but its value is never used // We can't rely on Unity for our additional data, we need to version it ourself. [SerializeField] float m_Version = 1.0f; #pragma warning restore 414 public ShapeType influenceShape; [Range(0.0f,1.0f)] public float dimmer = 1.0f; public float influenceSphereRadius = 3.0f; public float sphereReprojectionVolumeRadius = 1.0f; public bool useSeparateProjectionVolume = false; public Vector3 boxReprojectionVolumeSize = Vector3.one; public Vector3 boxReprojectionVolumeCenter = Vector3.zero; public float maxSearchDistance = 8.0f; public Texture previewCubemap; public Vector3 blendDistancePositive = Vector3.zero; public Vector3 blendDistanceNegative = Vector3.zero; public Vector3 blendNormalDistancePositive = Vector3.zero; public Vector3 blendNormalDistanceNegative = Vector3.zero; public Vector3 boxSideFadePositive = Vector3.one; public Vector3 boxSideFadeNegative = Vector3.one; public ReflectionProxyVolumeComponent proxyVolumeComponent; public Vector3 boxBlendCenterOffset { get { return (blendDistanceNegative - blendDistancePositive) * 0.5f; } } public Vector3 boxBlendSizeOffset { get { return -(blendDistancePositive + blendDistanceNegative); } } public Vector3 boxBlendNormalCenterOffset { get { return (blendNormalDistanceNegative - blendNormalDistancePositive) * 0.5f; } } public Vector3 boxBlendNormalSizeOffset { get { return -(blendNormalDistancePositive + blendNormalDistanceNegative); } } public float sphereBlendRadiusOffset { get { return -blendDistancePositive.x; } } public float sphereBlendNormalRadiusOffset { get { return -blendNormalDistancePositive.x; } } } }