using System.Collections.Generic; using UnityEngine; using System; namespace UnityEngine.Experimental.Rendering.HDPipeline { [GenerateHLSL] public enum ColorPickerDebugMode { None, Byte, Byte4, Float, Float4, } [Serializable] public class ColorPickerDebugSettings { public static string kColorPickerFontColor = "Font Color"; public static string kColorPickerThreshold0Debug = "Color Range Threshold 0"; public static string kColorPickerThreshold1Debug = "Color Range Threshold 1"; public static string kColorPickerThreshold2Debug = "Color Range Threshold 2"; public static string kColorPickerThreshold3Debug = "Color Range Threshold 3"; public static string kColorPickerDebugMode = "Color Picker Debug Mode"; public ColorPickerDebugMode colorPickerMode = ColorPickerDebugMode.None; public Color fontColor = new Color(1.0f, 0.0f, 0.0f); public float colorThreshold0 = 0.0f; public float colorThreshold1 = 200.0f; public float colorThreshold2 = 9000.0f; public float colorThreshold3 = 10000.0f; public void OnValidate() { } } }