using System; using System.Reflection; using UnityEditor.Experimental.UIElements; using UnityEngine; using UnityEngine.Experimental.UIElements; namespace UnityEditor.ShaderGraph.Drawing.Controls { [AttributeUsage(AttributeTargets.Property)] public class CubemapControlAttribute : Attribute, IControlAttribute { string m_Label; public CubemapControlAttribute(string label = null) { m_Label = label; } public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo) { return new CubemapControlView(m_Label, node, propertyInfo); } } public class CubemapControlView : VisualElement { AbstractMaterialNode m_Node; PropertyInfo m_PropertyInfo; public CubemapControlView(string label, AbstractMaterialNode node, PropertyInfo propertyInfo) { m_Node = node; m_PropertyInfo = propertyInfo; if (propertyInfo.PropertyType != typeof(Cubemap)) throw new ArgumentException("Property must be of type Texture.", "propertyInfo"); label = label ?? ObjectNames.NicifyVariableName(propertyInfo.Name); if (!string.IsNullOrEmpty(label)) Add(new Label(label)); var cubemapField = new ObjectField { value = (Cubemap)m_PropertyInfo.GetValue(m_Node, null), objectType = typeof(Cubemap) }; cubemapField.OnValueChanged(OnChange); Add(cubemapField); } void OnChange(ChangeEvent evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("Cubemap Change"); m_PropertyInfo.SetValue(m_Node, evt.newValue, null); Dirty(ChangeType.Repaint); } } }