using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Math/Vector/Dot Product")] public class DotNode : CodeFunctionNode { public DotNode() { name = "DotProduct"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_DotProduct", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_DotProduct( [Slot(0, Binding.None)] Vector3 first, [Slot(1, Binding.None)] Vector3 second, [Slot(2, Binding.None)] out Vector1 result) { return @" { result = dot(first, second); } "; } } }