using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Math/Trigonometry/Sin")] class SinNode : CodeFunctionNode { public SinNode() { name = "Sin"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Sin", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Sin( [Slot(0, Binding.None)] DynamicDimensionVector argument, [Slot(1, Binding.None)] out DynamicDimensionVector result) { return @" { result = sin(argument); } "; } } }