using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Math/Interpolation/SmoothStep")] class SmoothStepNode : CodeFunctionNode { public SmoothStepNode() { name = "SmoothStep"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Smoothstep", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Smoothstep( [Slot(0, Binding.None)] DynamicDimensionVector inputA, [Slot(1, Binding.None)] DynamicDimensionVector inputB, [Slot(2, Binding.None)] DynamicDimensionVector t, [Slot(3, Binding.None)] out DynamicDimensionVector result) { return @" { result = smoothstep(inputA, inputB, t); }"; } } }