using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Math/Advanced/Length")] public class LengthNode : CodeFunctionNode { public LengthNode() { name = "Length"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Length", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Length( [Slot(0, Binding.None)] DynamicDimensionVector argument, [Slot(1, Binding.None)] out DynamicDimensionVector result) { return @" { result = length(argument); } "; } } }