using UnityEngine.Serialization; using UnityEngine.Rendering; namespace UnityEngine.Experimental.Rendering.HDPipeline { [ExecuteInEditMode] public class PlanarReflectionProbe : HDProbe, ISerializationCallbackReceiver { const int currentVersion = 2; [SerializeField, FormerlySerializedAs("version")] int m_Version; public enum CapturePositionMode { Static, MirrorCamera, } [SerializeField] Vector3 m_CaptureLocalPosition; [SerializeField] Texture m_CustomTexture; [SerializeField] Texture m_BakedTexture; [SerializeField] FrameSettings m_FrameSettings = null; [SerializeField] float m_CaptureNearPlane = 1; [SerializeField] float m_CaptureFarPlane = 1000; [SerializeField] CapturePositionMode m_CapturePositionMode = CapturePositionMode.Static; [SerializeField] Vector3 m_CaptureMirrorPlaneLocalPosition; [SerializeField] Vector3 m_CaptureMirrorPlaneLocalNormal = Vector3.up; [SerializeField] bool m_OverrideFieldOfView = false; [SerializeField] [Range(0, 180)] float m_FieldOfViewOverride = 90; RenderTexture m_RealtimeTexture; public bool overrideFieldOfView { get { return m_OverrideFieldOfView; } } public float fieldOfViewOverride { get { return m_FieldOfViewOverride; } } public BoundingSphere boundingSphere { get { return influenceVolume.GetBoundingSphereAt(transform); } } public Texture texture { get { switch (mode) { default: case ReflectionProbeMode.Baked: return bakedTexture; case ReflectionProbeMode.Custom: return customTexture; case ReflectionProbeMode.Realtime: return realtimeTexture; } } } public Bounds bounds { get { return influenceVolume.GetBoundsAt(transform); } } public Vector3 captureLocalPosition { get { return m_CaptureLocalPosition; } set { m_CaptureLocalPosition = value; } } public Matrix4x4 influenceToWorld { get { var tr = transform; var influencePosition = influenceVolume.GetWorldPosition(tr); return Matrix4x4.TRS( influencePosition, tr.rotation, Vector3.one ); } } public Texture customTexture { get { return m_CustomTexture; } set { m_CustomTexture = value; } } public Texture bakedTexture { get { return m_BakedTexture; } set { m_BakedTexture = value; }} public RenderTexture realtimeTexture { get { return m_RealtimeTexture; } internal set { m_RealtimeTexture = value; } } public FrameSettings frameSettings { get { return m_FrameSettings; } } public float captureNearPlane { get { return m_CaptureNearPlane; } } public float captureFarPlane { get { return m_CaptureFarPlane; } } public CapturePositionMode capturePositionMode { get { return m_CapturePositionMode; } } public Vector3 captureMirrorPlaneLocalPosition { get { return m_CaptureMirrorPlaneLocalPosition; } set { m_CaptureMirrorPlaneLocalPosition = value; } } public Vector3 captureMirrorPlanePosition { get { return transform.TransformPoint(m_CaptureMirrorPlaneLocalPosition); } } public Vector3 captureMirrorPlaneLocalNormal { get { return m_CaptureMirrorPlaneLocalNormal; } set { m_CaptureMirrorPlaneLocalNormal = value; } } public Vector3 captureMirrorPlaneNormal { get { return transform.TransformDirection(m_CaptureMirrorPlaneLocalNormal); } } #region Proxy Properties public Matrix4x4 proxyToWorld { get { return proxyVolume != null ? Matrix4x4.TRS(proxyVolume.transform.position, proxyVolume.transform.rotation, Vector3.one) : influenceToWorld; } } public ProxyShape proxyShape { get { return proxyVolume != null ? proxyVolume.proxyVolume.shape : (ProxyShape)influenceVolume.shape; } } public Vector3 proxyExtents { get { return proxyVolume != null ? proxyVolume.proxyVolume.extents : influenceVolume.boxSize; } } public bool infiniteProjection { get { return proxyVolume != null && proxyVolume.proxyVolume.shape == ProxyShape.Infinite; } } public bool useMirrorPlane { get { return mode == ReflectionProbeMode.Realtime && refreshMode == ReflectionProbeRefreshMode.EveryFrame && capturePositionMode == CapturePositionMode.MirrorCamera; } } #endregion public void RequestRealtimeRender() { if (isActiveAndEnabled) ReflectionSystem.RequestRealtimeRender(this); } void OnEnable() { ReflectionSystem.RegisterProbe(this); } void OnDisable() { ReflectionSystem.UnregisterProbe(this); } void OnValidate() { ReflectionSystem.UnregisterProbe(this); if (isActiveAndEnabled) ReflectionSystem.RegisterProbe(this); } public void OnBeforeSerialize() { } public void OnAfterDeserialize() { if (m_Version != currentVersion) { // Add here data migration code if(m_Version < 2) { influenceVolume.MigrateOffsetSphere(); } m_Version = currentVersion; } } } }