using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; /// /// Template preprocessor. /// This script forces all textures in the folder 'ImageTemplates' to have no compression, meaning import times will be much faster, especially when switching platforms /// public class TemplatePreprocessor : AssetPostprocessor { void OnPreprocessTexture() { if (assetPath.Contains("ImageTemplates")) { TextureImporter textureImporter = (TextureImporter)assetImporter; textureImporter.textureCompression = TextureImporterCompression.Uncompressed; } } }