using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System; using System.Linq; using System.Reflection; namespace UnityEngine.Experimental.Rendering.HDPipeline { [CustomEditor(typeof(CommonSettings))] [CanEditMultipleObjects] public class CommonSettingsEditor : Editor { private class Styles { public readonly GUIContent none = new GUIContent("None"); public readonly GUIContent sky = new GUIContent("Sky"); public readonly GUIContent skyRenderer = new GUIContent("Sky Renderer"); public readonly GUIContent shadows = new GUIContent("Shadows"); public readonly GUIContent maxShadowDistance = new GUIContent("Maximum shadow distance"); public readonly GUIContent shadowsDirectionalLightCascadeCount = new GUIContent("Directional cascade count"); public readonly GUIContent[] shadowsCascadeCounts = new GUIContent[] { new GUIContent("1"), new GUIContent("2"), new GUIContent("3"), new GUIContent("4") }; public readonly int[] shadowsCascadeCountValues = new int[] { 1, 2, 3, 4 }; public readonly GUIContent shadowsCascades = new GUIContent("Cascade values"); public readonly GUIContent[] shadowSplits = new GUIContent[] { new GUIContent("Split 0"), new GUIContent("Split 1"), new GUIContent("Split 2") }; } private static Styles s_Styles = null; private static Styles styles { get { if (s_Styles == null) s_Styles = new Styles(); return s_Styles; } } // Sky renderer List m_SkyRendererTypes = new List(); private List m_SkyRendererTypeNames = new List(); private List m_SkyRendererFullTypeNames = new List(); private List m_SkyRendererTypeValues = new List(); private bool multipleEditing { get { return targets.Length > 1; } } private SerializedProperty m_SkyRenderer; private SerializedProperty m_ShadowMaxDistance; private SerializedProperty m_ShadowCascadeCount; private SerializedProperty[] m_ShadowCascadeSplits = new SerializedProperty[3]; void OnEnable() { m_SkyRenderer = serializedObject.FindProperty("m_SkyRendererTypeName"); m_ShadowMaxDistance = serializedObject.FindProperty("m_ShadowMaxDistance"); m_ShadowCascadeCount = serializedObject.FindProperty("m_ShadowCascadeCount"); for (int i = 0; i < 3; ++i) m_ShadowCascadeSplits[i] = serializedObject.FindProperty(string.Format("m_ShadowCascadeSplit{0}", i)); m_SkyRendererTypes = Assembly.GetAssembly(typeof(SkyRenderer)) .GetTypes() .Where(t => t.IsSubclassOf(typeof(SkyRenderer)) && !t.IsGenericType) .ToList(); // Prepare the list of available SkyRenderers for the IntPopup m_SkyRendererTypeNames.Clear(); m_SkyRendererFullTypeNames.Clear(); m_SkyRendererTypeValues.Clear(); for (int i = 0; i < m_SkyRendererTypes.Count; ++i) { string longName = m_SkyRendererTypes[i].ToString(); m_SkyRendererFullTypeNames.Add(longName); char[] separators = {'.'}; string[] tokens = longName.Split(separators); m_SkyRendererTypeNames.Add(new GUIContent(tokens[tokens.Length - 1])); m_SkyRendererTypeValues.Add(i); } // Add default null value. m_SkyRendererTypeNames.Add(styles.none); m_SkyRendererFullTypeNames.Add(""); m_SkyRendererTypeValues.Add(m_SkyRendererTypeValues.Count); m_SkyRendererTypes.Add(null); } void OnSkyInspectorGUI() { EditorGUILayout.LabelField(styles.sky); EditorGUI.indentLevel++; // Retrieve the index of the current SkyRenderer. Won't be used in case of multiple editing with different values int index = -1; for (int i = 0; i < m_SkyRendererTypeNames.Count; ++i) { if (m_SkyRendererFullTypeNames[i] == m_SkyRenderer.stringValue) { index = i; break; } } EditorGUI.showMixedValue = m_SkyRenderer.hasMultipleDifferentValues; EditorGUI.BeginChangeCheck(); int newValue = EditorGUILayout.IntPopup(styles.skyRenderer, index, m_SkyRendererTypeNames.ToArray(), m_SkyRendererTypeValues.ToArray()); if (EditorGUI.EndChangeCheck()) { m_SkyRenderer.stringValue = m_SkyRendererFullTypeNames[newValue]; } EditorGUI.showMixedValue = false; EditorGUI.indentLevel--; } void OnShadowInspectorGUI() { EditorGUILayout.LabelField(styles.shadows); EditorGUI.indentLevel++; EditorGUILayout.PropertyField(m_ShadowMaxDistance, styles.maxShadowDistance); EditorGUI.BeginChangeCheck(); EditorGUI.showMixedValue = m_ShadowCascadeCount.hasMultipleDifferentValues; int newCascadeCount = EditorGUILayout.IntPopup(styles.shadowsDirectionalLightCascadeCount, m_ShadowCascadeCount.intValue, styles.shadowsCascadeCounts, styles.shadowsCascadeCountValues); if(EditorGUI.EndChangeCheck()) { m_ShadowCascadeCount.intValue = newCascadeCount; } // Compute max cascade count. int maxCascadeCount = 0; for (int i = 0; i < targets.Length; ++i) { CommonSettings settings = targets[i] as CommonSettings; maxCascadeCount = Math.Max(maxCascadeCount, settings.settings.shadowCascadeCount); } EditorGUI.indentLevel++; for (int i = 0; i < maxCascadeCount - 1; i++) { EditorGUILayout.PropertyField(m_ShadowCascadeSplits[i], styles.shadowSplits[i]); } EditorGUI.indentLevel--; EditorGUI.indentLevel--; } /* public override void OnInspectorGUI() { serializedObject.Update(); OnSkyInspectorGUI(); OnShadowInspectorGUI(); serializedObject.ApplyModifiedProperties(); }*/ } }