using System.Reflection; using UnityEngine; namespace UnityEditor.ShaderGraph { [Title("Math", "Vector", "Reflection")] class ReflectionNode : CodeFunctionNode { public ReflectionNode() { name = "Reflection"; } public override string documentationURL { get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Reflection-Node"; } } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Reflection", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Reflection( [Slot(0, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector In, [Slot(1, Binding.None, 0, 1, 0, 0)] DynamicDimensionVector Normal, [Slot(2, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = reflect(In, Normal); }"; } } }