using System.Reflection; namespace UnityEditor.ShaderGraph { [Title("Math", "Trigonometry", "Sine")] class SineNode : CodeFunctionNode { public SineNode() { name = "Sine"; } public override string documentationURL { get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Sine-Node"; } } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Sine", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Sine( [Slot(0, Binding.None)] DynamicDimensionVector In, [Slot(1, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = sin(In); } "; } } }