using System.Reflection; namespace UnityEditor.ShaderGraph { [Title("Math", "Trigonometry", "Radians To Degrees")] public class RadiansToDegreesNode : CodeFunctionNode { public RadiansToDegreesNode() { name = "Radians To Degrees"; } public override string documentationURL { get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Radians-To-Degrees-Node"; } } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_RadiansToDegrees", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_RadiansToDegrees( [Slot(0, Binding.None)] DynamicDimensionVector In, [Slot(1, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = degrees(In); } "; } } }