using System.Reflection; namespace UnityEditor.ShaderGraph { [Title("Math", "Trigonometry", "Arcsine")] public class ArcsineNode : CodeFunctionNode { public ArcsineNode() { name = "Arcsine"; } public override string documentationURL { get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Arcsine-Node"; } } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Arcsine", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Arcsine( [Slot(0, Binding.None)] DynamicDimensionVector In, [Slot(1, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = asin(In); } "; } } }