using System.Reflection; using UnityEngine; namespace UnityEditor.ShaderGraph { [Title("Math", "Derivative", "DDXY")] public class DDXYNode : CodeFunctionNode { public DDXYNode() { name = "DDXY"; } public override string documentationURL { get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/DDXY-Node"; } } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_DDXY", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_DDXY( [Slot(0, Binding.None)] DynamicDimensionVector In, [Slot(1, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = abs(ddx(In)) + abs(ddy(In)); } "; } } }