using System.Reflection; using UnityEngine; namespace UnityEditor.ShaderGraph { [Title("Input", "Scene", "Reflection Probe")] public class ReflectionProbeNode : CodeFunctionNode { public ReflectionProbeNode() { name = "Reflection Probe"; } public override string documentationURL { get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Reflection-Probe-Node"; } } public override PreviewMode previewMode { get { return PreviewMode.Preview3D; } } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_ReflectionProbe", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_ReflectionProbe( [Slot(0, Binding.ObjectSpaceViewDirection)] Vector3 ViewDir, [Slot(1, Binding.ObjectSpaceNormal)] Vector3 Normal, [Slot(2, Binding.None)] Vector1 LOD, [Slot(3, Binding.None)] out Vector3 Out) { Out = Vector3.one; return @" { {precision}3 reflectVec = reflect(-ViewDir, Normal); Out = DecodeHDREnvironment(SAMPLE_TEXTURECUBE_LOD(unity_SpecCube0, samplerunity_SpecCube0, reflectVec, LOD), unity_SpecCube0_HDR); } "; } } }