using System.Collections.Generic; using UnityEngine; using System; namespace UnityEngine.Experimental.Rendering.HDPipeline { [Serializable] public class FalseColorDebugSettings { public bool falseColor = false; public float colorThreshold0 = 0.0f; public float colorThreshold1 = 2.0f; public float colorThreshold2 = 10.0f; public float colorThreshold3 = 20.0f; public void OnValidate() { } } }