using System; using UnityEditor.AnimatedValues; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Experimental.Rendering.LightweightPipeline; namespace UnityEditor { [CustomEditorForRenderPipeline(typeof(Camera), typeof(LightweightPipelineAsset))] [CanEditMultipleObjects] public class LightweightameraEditor : CameraEditor { public class Styles { public readonly GUIContent renderingPathLabel = new GUIContent("Rendering Path"); public readonly GUIContent[] renderingPathOptions = { new GUIContent("Forward") }; public readonly GUIContent renderingPathInfo = new GUIContent("Lightweight Pipeline only supports Forward rendering path."); public readonly GUIContent fixNow = new GUIContent("Fix now"); public readonly string mssaDisabledWarning = "Anti Aliasing is disabled in Lightweight Pipeline settings."; }; private static readonly int[] kRenderingPathValues = {0}; private static Styles s_Styles; private LightweightPipelineAsset lightweightPipeline; private Camera camera { get { return target as Camera; } } // Animation Properties private bool IsSameClearFlags { get { return !settings.clearFlags.hasMultipleDifferentValues; } } private bool IsSameOrthographic { get { return !settings.orthographic.hasMultipleDifferentValues; } } readonly AnimBool showBGColorAnim = new AnimBool(); readonly AnimBool showOrthoAnim = new AnimBool(); readonly AnimBool showTargetEyeAnim = new AnimBool(); void SetAnimationTarget(AnimBool anim, bool initialize, bool targetValue) { if (initialize) { anim.value = targetValue; anim.valueChanged.AddListener(Repaint); } else { anim.target = targetValue; } } void UpdateAnimationValues(bool initialize) { SetAnimationTarget(showBGColorAnim, initialize, IsSameClearFlags && (camera.clearFlags == CameraClearFlags.SolidColor || camera.clearFlags == CameraClearFlags.Skybox)); SetAnimationTarget(showOrthoAnim, initialize, IsSameOrthographic && camera.orthographic); SetAnimationTarget(showTargetEyeAnim, initialize, settings.targetEye.intValue != (int)StereoTargetEyeMask.Both || PlayerSettings.virtualRealitySupported); } public new void OnEnable() { lightweightPipeline = GraphicsSettings.renderPipelineAsset as LightweightPipelineAsset; settings.OnEnable(); UpdateAnimationValues(true); } public void OnDisable() { showBGColorAnim.valueChanged.RemoveListener(Repaint); showOrthoAnim.valueChanged.RemoveListener(Repaint); showTargetEyeAnim.valueChanged.RemoveListener(Repaint); lightweightPipeline = null; } private void DrawRenderingPath() { using (new EditorGUI.DisabledScope(true)) { EditorGUILayout.IntPopup(s_Styles.renderingPathLabel, 0, s_Styles.renderingPathOptions, kRenderingPathValues); } EditorGUILayout.HelpBox(s_Styles.renderingPathInfo.text, MessageType.Info); } private void DrawTargetTexture() { EditorGUILayout.PropertyField(settings.targetTexture); if (!settings.targetTexture.hasMultipleDifferentValues) { var texture = settings.targetTexture.objectReferenceValue as RenderTexture; int pipelineSamplesCount = lightweightPipeline.MSAASampleCount; if (texture && texture.antiAliasing > pipelineSamplesCount) { string pipelineMSAACaps = (pipelineSamplesCount > 1) ? String.Format("is set to support {0}x", pipelineSamplesCount) : "has MSAA disabled"; EditorGUILayout.HelpBox(String.Format("Camera target texture requires {0}x MSAA. Lightweight pipeline {1}.", texture.antiAliasing, pipelineMSAACaps), MessageType.Warning, true); if (GUILayout.Button(s_Styles.fixNow)) lightweightPipeline.MSAASampleCount = texture.antiAliasing; } } } private void DrawMSAA() { EditorGUILayout.PropertyField(settings.allowMSAA); if (settings.allowMSAA.boolValue && lightweightPipeline.MSAASampleCount <= 1) { EditorGUILayout.HelpBox(s_Styles.mssaDisabledWarning, MessageType.Warning); if (GUILayout.Button(s_Styles.fixNow)) lightweightPipeline.MSAASampleCount = 4; } } public override void OnInspectorGUI() { if (s_Styles == null) s_Styles = new Styles(); settings.Update(); UpdateAnimationValues(false); settings.DrawClearFlags(); using (var group = new EditorGUILayout.FadeGroupScope(showBGColorAnim.faded)) if (group.visible) settings.DrawBackgroundColor(); settings.DrawCullingMask(); EditorGUILayout.Space(); settings.DrawProjection(); settings.DrawClippingPlanes(); settings.DrawNormalizedViewPort(); EditorGUILayout.Space(); settings.DrawDepth(); DrawRenderingPath(); DrawTargetTexture(); settings.DrawOcclusionCulling(); settings.DrawHDR(); DrawMSAA(); settings.DrawVR(); settings.DrawMultiDisplay(); using (var group = new EditorGUILayout.FadeGroupScope(showTargetEyeAnim.faded)) if (group.visible) settings.DrawTargetEye(); settings.ApplyModifiedProperties(); } } }