#ifdef UNITY_SHADER_VARIABLES_MATRIX_DEFS_HDCAMERA_INCLUDED #error Mixing HDCamera and legacy Unity matrix definitions #endif #ifndef UNITY_SHADER_VARIABLES_MATRIX_DEFS_LEGACY_UNITY_INCLUDED #define UNITY_SHADER_VARIABLES_MATRIX_DEFS_LEGACY_UNITY_INCLUDED #define UNITY_MATRIX_M unity_ObjectToWorld #define UNITY_MATRIX_I_M unity_WorldToObject #define UNITY_MATRIX_V unity_MatrixV #define UNITY_MATRIX_I_V unity_MatrixInvV #define UNITY_MATRIX_P OptimizeProjectionMatrix(glstate_matrix_projection) #define UNITY_MATRIX_I_P ERROR_UNITY_MATRIX_I_P_IS_NOT_DEFINED #define UNITY_MATRIX_VP unity_MatrixVP #define UNITY_MATRIX_I_VP ERROR_UNITY_MATRIX_I_VP_IS_NOT_DEFINED #define UNITY_MATRIX_MV mul(UNITY_MATRIX_V, UNITY_MATRIX_M) #define UNITY_MATRIX_T_MV transpose(UNITY_MATRIX_MV) #define UNITY_MATRIX_IT_MV transpose(mul(UNITY_MATRIX_I_M, UNITY_MATRIX_I_V)) #define UNITY_MATRIX_MVP mul(UNITY_MATRIX_VP, UNITY_MATRIX_M) #endif // UNITY_SHADER_VARIABLES_MATRIX_DEFS_LEGACY_UNITY_INCLUDED