// // This file was automatically generated. Please don't edit by hand. // #ifndef SHADERPASS_CS_HLSL #define SHADERPASS_CS_HLSL // // UnityEngine.Experimental.Rendering.HDPipeline.ShaderPass: static fields // #define SHADERPASS_GBUFFER (0) #define SHADERPASS_FORWARD (1) #define SHADERPASS_FORWARD_UNLIT (2) #define SHADERPASS_DEPTH_ONLY (3) #define SHADERPASS_VELOCITY (4) #define SHADERPASS_DISTORTION (5) #define SHADERPASS_LIGHT_TRANSPORT (6) #define SHADERPASS_SHADOWS (7) #define SHADERPASS_SUBSURFACE_SCATTERING (8) #define SHADERPASS_VOLUMETRIC_LIGHTING (9) #define SHADERPASS_DBUFFER (10) #endif