using System.Reflection; namespace UnityEditor.ShaderGraph { [Title("Math", "Interpolation", "Lerp")] public class LerpNode : CodeFunctionNode { public LerpNode() { name = "Lerp"; } public override string documentationURL { get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Lerp-Node"; } } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Lerp", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Lerp( [Slot(0, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector A, [Slot(1, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector B, [Slot(2, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector T, [Slot(3, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = lerp(A, B, T); }"; } } }