using System.Collections.Generic; using UnityEditor.Graphing; using UnityEngine.Experimental.Rendering; namespace UnityEditor.ShaderGraph { public interface IMasterNode : INode { string GetShader(GenerationMode mode, string name, out List configuredTextures, List sourceAssetDependencyPaths = null); bool IsPipelineCompatible(RenderPipelineAsset renderPipelineAsset); } }