using System; using System.Collections.Generic; using UnityEditor.Graphing; using UnityEditor.ShaderGraph.Drawing.Controls; using UnityEngine; namespace UnityEditor.ShaderGraph { [Title("Artistic", "Adjustment", "Invert Colors")] public class InvertColorsNode : AbstractMaterialNode, IGeneratesBodyCode, IGeneratesFunction { public InvertColorsNode() { name = "Invert Colors"; UpdateNodeAfterDeserialization(); } public override string documentationURL { get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Invert-Colors-Node"; } } const int InputSlotId = 0; const int OutputSlotId = 1; const string kInputSlotName = "In"; const string kOutputSlotName = "Out"; public override bool hasPreview { get { return true; } } string GetFunctionName() { return "Unity_InvertColors_" + NodeUtils.ConvertConcreteSlotValueTypeToString(precision, FindOutputSlot(OutputSlotId).concreteValueType); } public sealed override void UpdateNodeAfterDeserialization() { AddSlot(new DynamicVectorMaterialSlot(InputSlotId, kInputSlotName, kInputSlotName, SlotType.Input, Vector4.zero)); AddSlot(new DynamicVectorMaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, Vector4.zero)); RemoveSlotsNameNotMatching(new[] { InputSlotId, OutputSlotId }); } int channelCount { get { return SlotValueHelper.GetChannelCount(FindSlot(InputSlotId).concreteValueType); } } [SerializeField] private bool m_RedChannel; [ToggleControl("Red")] public ToggleData redChannel { get { return new ToggleData(m_RedChannel, channelCount > 0); } set { if (m_RedChannel == value.isOn) return; m_RedChannel = value.isOn; Dirty(ModificationScope.Node); } } [SerializeField] private bool m_GreenChannel; [ToggleControl("Green")] public ToggleData greenChannel { get { return new ToggleData(m_GreenChannel, channelCount > 1); } set { if (m_GreenChannel == value.isOn) return; m_GreenChannel = value.isOn; Dirty(ModificationScope.Node); } } [SerializeField] private bool m_BlueChannel; [ToggleControl("Blue")] public ToggleData blueChannel { get { return new ToggleData(m_BlueChannel, channelCount > 2); } set { if (m_BlueChannel == value.isOn) return; m_BlueChannel = value.isOn; Dirty(ModificationScope.Node); } } private bool m_AlphaChannel; [ToggleControl("Alpha")] public ToggleData alphaChannel { get { return new ToggleData(m_AlphaChannel, channelCount > 3); } set { if (m_AlphaChannel == value.isOn) return; m_AlphaChannel = value.isOn; Dirty(ModificationScope.Node); } } public void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode) { var sb = new ShaderStringBuilder(); var inputValue = GetSlotValue(InputSlotId, generationMode); var outputValue = GetSlotValue(OutputSlotId, generationMode); sb.AppendLine("{0} {1};", FindOutputSlot(OutputSlotId).concreteValueType.ToString(precision), GetVariableNameForSlot(OutputSlotId)); if (!generationMode.IsPreview()) { sb.AppendLine("{0} _{1}_InvertColors = {0} ({2}", FindOutputSlot(OutputSlotId).concreteValueType.ToString(precision), GetVariableNameForNode(), Convert.ToInt32(m_RedChannel)); if (channelCount > 1) sb.Append(", {0}", Convert.ToInt32(m_GreenChannel)); if (channelCount > 2) sb.Append(", {0}", Convert.ToInt32(m_BlueChannel)); if (channelCount > 3) sb.Append(", {0}", Convert.ToInt32(m_AlphaChannel)); sb.Append(");"); } sb.AppendLine("{0}({1}, _{2}_InvertColors, {3});", GetFunctionName(), inputValue, GetVariableNameForNode(), outputValue); visitor.AddShaderChunk(sb.ToString(), false); } public override void CollectPreviewMaterialProperties(List properties) { base.CollectPreviewMaterialProperties(properties); properties.Add(new PreviewProperty(PropertyType.Vector4) { name = string.Format("_{0}_InvertColors", GetVariableNameForNode()), vector4Value = new Vector4(Convert.ToInt32(m_RedChannel), Convert.ToInt32(m_GreenChannel), Convert.ToInt32(m_BlueChannel), Convert.ToInt32(m_AlphaChannel)), }); } public override void CollectShaderProperties(PropertyCollector properties, GenerationMode generationMode) { if (!generationMode.IsPreview()) return; base.CollectShaderProperties(properties, generationMode); properties.AddShaderProperty(new Vector4ShaderProperty { overrideReferenceName = string.Format("_{0}_InvertColors", GetVariableNameForNode()), generatePropertyBlock = false }); } public void GenerateNodeFunction(ShaderGenerator visitor, GraphContext graphContext, GenerationMode generationMode) { var sb = new ShaderStringBuilder(); sb.AppendLine("void {0}({1} In, {2} InvertColors, out {3} Out)", GetFunctionName(), FindInputSlot(InputSlotId).concreteValueType.ToString(precision), FindInputSlot(InputSlotId).concreteValueType.ToString(precision), FindOutputSlot(OutputSlotId).concreteValueType.ToString(precision)); using (sb.BlockScope()) { sb.AppendLine("Out = abs(InvertColors - In);"); } visitor.AddShaderChunk(sb.ToString(), true); } public void GenerateNodeFunction(FunctionRegistry registry, GraphContext graphContext, GenerationMode generationMode) { registry.ProvideFunction(GetFunctionName(), s => { s.AppendLine("void {0}({1} In, {2} InvertColors, out {3} Out)", GetFunctionName(), FindInputSlot(InputSlotId).concreteValueType.ToString(precision), FindInputSlot(InputSlotId).concreteValueType.ToString(precision), FindOutputSlot(OutputSlotId).concreteValueType.ToString(precision)); using (s.BlockScope()) { s.AppendLine("Out = abs(InvertColors - In);"); } }); } } }