float4 _Color; TEXTURE2D(_ColorMap); SAMPLER2D(sampler_ColorMap); TEXTURE2D(_DistortionVectorMap); SAMPLER2D(sampler_DistortionVectorMap); float3 _EmissiveColor; TEXTURE2D(_EmissiveColorMap); SAMPLER2D(sampler_EmissiveColorMap); float _EmissiveIntensity; float _AlphaCutoff;