// // This file was automatically generated from Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Unlit/Unlit.cs. Please don't edit by hand. // #ifndef UNLIT_CS_HLSL #define UNLIT_CS_HLSL // // UnityEngine.Experimental.Rendering.HDPipeline.Unlit.SurfaceData: static fields // #define DEBUGVIEW_UNLIT_SURFACEDATA_COLOR (1100) // // UnityEngine.Experimental.Rendering.HDPipeline.Unlit.BSDFData: static fields // #define DEBUGVIEW_UNLIT_BSDFDATA_COLOR (1130) // Generated from UnityEngine.Experimental.Rendering.HDPipeline.Unlit.SurfaceData // PackingRules = Exact struct SurfaceData { float3 color; }; // Generated from UnityEngine.Experimental.Rendering.HDPipeline.Unlit.BSDFData // PackingRules = Exact struct BSDFData { float3 color; }; #endif