using System.Reflection; using UnityEngine; namespace UnityEditor.ShaderGraph { [Title("Utility", "Logic", "Not")] public class NotNode : CodeFunctionNode { public NotNode() { name = "Not"; } public override bool hasPreview { get { return false; } } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Not", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Not( [Slot(0, Binding.None)] Boolean In, [Slot(1, Binding.None)] out Boolean Out) { return @" { Out = !In; } "; } } }