using System.Reflection; using UnityEngine; namespace UnityEditor.ShaderGraph { [Title("Utility", "Logic", "Nand")] public class NandNode : CodeFunctionNode { public NandNode() { name = "Nand"; } public override bool hasPreview { get { return false; } } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Nand", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Nand( [Slot(0, Binding.None)] Boolean A, [Slot(1, Binding.None)] Boolean B, [Slot(2, Binding.None)] out Boolean Out) { return @" { Out = !A && !B; } "; } } }