using System.Reflection; using UnityEngine; namespace UnityEditor.ShaderGraph { [Title("Utility", "Logic", "Is Infinite")] public class IsInfiniteNode : CodeFunctionNode { public IsInfiniteNode() { name = "Is Infinite"; } public override bool hasPreview { get { return false; } } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_IsInfinite", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_IsInfinite( [Slot(0, Binding.None)] DynamicDimensionVector In, [Slot(1, Binding.None)] out Boolean Out) { return @" { Out = isinf(In); } "; } } }