using System.Reflection; namespace UnityEditor.ShaderGraph { [Title("Math", "Trigonometry", "Hyperbolic Tangent")] class HyperbolicTangentNode : CodeFunctionNode { public HyperbolicTangentNode() { name = "Hyperbolic Tangent"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_HyperbolicTangent", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_HyperbolicTangent( [Slot(0, Binding.None)] DynamicDimensionVector In, [Slot(1, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = tanh(In); } "; } } }